Pro_Wrestling_(U)[Nintendo][1987][v_PRG1][!] pass 1 game crc: 64b710d2 title: Pro_Wrestling_(U)[Nintendo][1987][v_PRG1][!] board: 2 mirror: 1 memory type: ROM size: 0x20000 content: Program memory type: RAM size: 0x2000 content: Character volatile Pro_Wrestling_(U)[Nintendo][1987][v_PRG1][!] pass 2 game crc: 64b710d2 title: Pro_Wrestling_(U)[Nintendo][1987][v_PRG1][!] board: 2 mirror: 1 memory type: ROM size: 0x20000 content: Program memory type: RAM size: 0x2000 content: Character volatile Pro_Wrestling_(U)[Nintendo][1987][v_PRG1][!] pass 3 game crc: 64b710d2 title: Pro_Wrestling_(U)[Nintendo][1987][v_PRG1][!] board: 2 mirror: 1 memory type: ROM size: 0x20000 content: Program memory type: RAM size: 0x2000 content: Character volatile